I’m in full job hunt mode now, and this weekend I finally had time to put together a demo reel of some of the rigging work I’ve done at past studios. Enjoy!
Tags:
This entry was posted by mduffor
on Tuesday, March 20th, 2012 at 3:39 pm and is filed under Computer Graphics.
You can follow any responses to this entry through the RSS 2.0 feed.
You can leave a response, or trackback from your own site.
I've had the good fortune to work on a variety of quality game, TV, and film projects. I graduated with a degree in Film Production from the University of Southern California while learning programming on my own time, and then built a career solving technical challenges in artistic mediums.
I have primarily focused on writing code for game engines, computer graphics pipelines, character rigging, and tools that support artists' workflows. I've had the chance work in mobile game development and help craft solutions for remote configuration and metrics, analytics, LiveOps, backend systems, ad monetization and user acquisition, and build systems. I have contributed code, managed and trained teams, and advised other departments on best ways to move forward. I value good communication, solid engineering practices, and smooth development processes, and strive to maintain these while still balancing against the realities of delivering a product to customers within the resources available.
I'm looking forward to working on game titles that players love, that they talk about with their friends, and that they will remember fondly in years to come.
Comments